Second Person PDF ePub eBook

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Second Person free pdf Shortlisted for the 2008 Diana Jones Award. and Finalist, 2007 Front Line Awards, given by Game Developer Magazine. Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person--so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told--first considers tabletop games ranging from Dungeons

About Pat Harrigan

Pat Harrigan, a freelance writer and editor, is the coeditor (with Noah Wardrip-Fruin) of First Person: New Media as Story, Performance, and Game, Second Person: Role-Playing and Story in Games and Playable Media, and Third Person: Authoring and Exploring Vast Narratives, all published by the MIT Press. Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003)- with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

Details Book

Author : Pat Harrigan
Publisher : MIT Press
Data Published : 31 March 2010
ISBN : 0262514184
EAN : 9780262514187
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : 432 pages
Age + : 15 years
Language : English
Rating :

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    . Shortlisted for the 2008 Diana Jones Award. and Finalist, 2007 Front Line Awards, given by Game Developer Magazine. Games and other playable forms, from interactive fictions to improvisational theat