Computer Games as a Sociocultural Phenomenon PDF ePub eBook

Books Info:

Computer Games as a Sociocultural Phenomenon free pdf As computer games have been gaining in sociocultural importance, the academic interest in them has grown considerably in recent years. This rich anthology comprehensibly introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. Impressive in scope and execution, this book addresses key areas of research , such as game design and aesthetics, politics and ideology, morality and ethics, war and violence, or game play and cultural identities. International specialists among media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games, offer new critical perspectives, and present innovative and challenging concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

About Andreas Jahn-Sudmann

ANDREAS JAHN-SUDMANN lectures in Film and Digital Media at the University of Gottingen, Germany. He has published widely on such topics as Dogme 95, American independent cinema, and game culture. RALF STOCKMANN is head of the Gottinger Digitization Centre in the State and University Library, Gottingen, Germany. He has published on such topics as new media and knowledge management.

Details Book

Author : Andreas Jahn-Sudmann
Publisher : Palgrave Macmillan
Data Published : 17 January 2008
ISBN : 023058330X
EAN : 9780230583306
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : 256 pages
Age + : 15 years
Language : English
Rating :

Reviews Computer Games as a Sociocultural Phenomenon



17 Comments Add a comment




Related eBooks Download


  • Computer Games and Software Engineering free pdfComputer Games and Software Engineering

    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers. whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains..


  • Social Exclusion, Power and Video Game Play free pdfSocial Exclusion, Power and Video Game Play

    While many books and articles are emerging on the new area of game studies and the application of computer games to learning. therapeutic. military. and entertainment environments. few have attempted to contextualize the importance of virtual play within a broader social..


  • Theory of Fun for Game Design free pdfTheory of Fun for Game Design

    Now in full color. the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining..


  • Theory of Fun for Game Design free pdfTheory of Fun for Game Design

    Now in full color. the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining..


  • Game Research Methods free pdfGame Research Methods

    Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However. there are many different types of approaches and methods than can be applied to understanding games or those that play games..


  • Computer Games as a Sociocultural Phenomenon free pdfComputer Games as a Sociocultural Phenomenon

    Free Kids Books Download. As computer games have been gaining in sociocultural importance, the academic interest in them has grown considerably in recent years. This rich anthology comprehensibly