Developing Online Games PDF ePub eBook

Books Info:

Developing Online Games free pdf Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

About Jessica Mulligan

In her 16 years in the online gaming industry, Jessica Mulligan has been involved in the design, development, and/or post-launch management of more than 50 online games, including ADD: NeverWinter Nights on AOL, Descent Online, Anarchy Online, and Ultima Online. She is the co-author of Joint Strike Fighter Strategy Guide (Prima) and the author of the long-running industry column "Biting the Hand," now in its sixth year and found on Skotos.net. Jessica was the co-founder of The Themis Group in 2001 and remains on the Board of Directors. She is currently a consultant in online game design, development, and management, living in Southern California. Bridgette Patrovsky, a respected executive in the online services industry since 1988, was the founder and CEO of Access 24, the first attempt at melding the Internet with online services. She began her career in high technology in the mid-1980s, working with the executives and engineering staff at Everex Computers on the design of the world's first multiprocessor, fault-tolerant PCs. Bridgette was a founder of Interplay Online Services in 1994 (later Engage Games Online), she served as the CEO of online service pioneer GEnie in 1998, and she was a third-party producer for Sony Online's EverQuest during launch in 1999. Her consulting clients have included some of the biggest names in the industry, including Sierra Online, Paramount Studios, IDT, Origin Systems, Sony Online Entertainment, and Electronic Arts.

Details Book

Author : Jessica Mulligan
Publisher : Prentice Hall PTR
Data Published : 19 March 2003
ISBN : 1592730000
EAN : 9781592730001
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : pages
Age + : 18 years
Language : English
Rating :

Reviews Developing Online Games



17 Comments Add a comment




Related eBooks Download


  • Online Games, Social Narratives free pdfOnline Games, Social Narratives

    Online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the phenomenon of players who take part in online worlds. or to generalise about their behaviour by looking at one single type of online gaming..


  • Korea's Online Gaming Empire free pdfKorea's Online Gaming Empire

    In South Korea. online gaming is a cultural phenomenon. Games are broadcast on television. professional gamers are celebrities. and youth culture is often identified with online gaming..


  • Bubble Witch Saga Game Guide and Tips free pdfBubble Witch Saga Game Guide and Tips

    Bubble Witch Saga is an online matching game available on Facebook and also on mobile via app stores online. This game is also similar to other matching games brought to you by popular game developer King..


  • Online Dating as A Strategic Game free pdfOnline Dating as A Strategic Game

    Based on a study using online ethnography as the major research method. this book explains why and how men in Hong Kong use QQ-an online instant messenger-to "chase" women in mainland China..


  • Online Interviewing free pdfOnline Interviewing

    "Online Interviewing" is a short. accessible and highly practical introduction to designing and conducting online interviews in qualitative research. James and Busher focus on helping the reader to understand the methodological and epistemological challenges of carrying out online interviews in the virtual environment..


  • Developing Online Games free pdfDeveloping Online Games

    . Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgett